Monday, April 20, 2015

Student art gallery


The student show was a huge inspiration. There was a huge range of work from a variety of medias which was refreshing to see. I submitted a piece for the show that was not accepted but after seeing the level of work that is submitted it has motivated me to work harder to get a pieace in the show next year. 

This is two of my favorite works from the show 

Wednesday, April 1, 2015

performace art-Its a barbie world


I did my performance art piece on the process that people go through in order to look good for social media. The first sign is referencing tinder and if you find someone attractive you swipe right on them. I then show an exaggerated make up process to show how much time and process people go through in order to make their appearance better than it is naturally.


Monday, March 23, 2015

stop action- dancer


This was my first stop action film and I really enjoyed making it and I think it turned out pretty well

Thursday, March 19, 2015

Grid project

This project was alittle more frustrateing than I thought it would be and I think I could have gone alittle farther with it had the process not been so frustrateing but I think over it it turned out pretty well 

Wednesday, March 18, 2015

Kagemu

This performance was the most compelling in my opinion. The performers use of simple but powerful graphics were very compelling along with soundtrack. The piece felt both old with the use of traditional moves and costumes but modern with some of the themes. Because of the modern feeling and the high activity level of the piece I enjoyed it the most.  




Dada

The Dada movement was extremely strange. it started quiet a lot of other movement in art and performance and it is considered quite pivotal. It was one of the first movements that reacted the political situation in such a in your face way.





addictive games or beautiful art


The binary world has made massive steps forward in the past century. From few pixel based games to games that you can be completely immersed in an imaginary world for hours on end. These pixels have created complex world that and an unlimited amount of options for the players. These games can become extremely dangerous. People become so involved in these other worlds that they loss their real lives because they can't leave their computer, and they slowly draw away from their friends and family and their live deteriorates.
On the flip side Pixels have also helped created beautiful pieces of modern art that embrace the pixaled look. Video games can be breath taking pieces art that take years of work and have beautiful and colorful graphics. These are the graphics that the designers work so hard on and what makes video game design an art.

Monday, March 16, 2015

stretch 5000

Stretch 5000
My consumer product would be the stretch 5000. It would be a can cozy that could fit any size drink. It would be able to do this by stretching to virtually any cup, mug, or bottle size. It would come in a variety of colors, blue, white, red, yellow, purple, and black. How it would work is there would be very thick but stretchy straps connecting the ring on the top and the bottom. These straps are what would allow the cozy to stretch vertically to virtually any length. The top and bottom ring would be the same stretchy material as the straps as to allow it to stretch to virtually any girth.
               This product seems very useful for it seems like you’d never have to buy another cozy again, but it actually doesn’t do the job of a cozy at all. The job of a cozy is to keep your drink warm or cold depending on the drink and to protect your hang from an overly cold or hot can or mug. But with all the spaces in the stretch 5000 it would be able to do any of those functions because the spaces would allow the heat or cold to escape the drink and the spaces would also allow the heat or cold to irritate your hand while holding the drink.

               Over all the stretch 5000 would sound like a useful product to keep around the house but in actuality it is completely useless due to design flaws.


Tuesday, March 3, 2015

Gotterdammerung opera to video game

Gotterdammerung from opera to video game
Written by Hannah Rogan
Tuesday, March 3, 2015
Art and Technology





























This opera lends its self to a video game due to its Goal oriented plot line, which is to get the ring, and the characters who are fighting against one another. It also gives an evil character who is Hagen and who is the final character to be defeated in order to win the game. The game will start out by the player picking their charter which will be one of the three Rhinemaidens. They will then continue through each level which will be comprised of one challenge and then a character that the player will have to defeat in order to continue to the next level. In the end they will receive the ring and destroy the Hall of the Gods in order to win.
After picking a character the player will be put in an underwater world which is the Rhinemaidens home. The Rhinemaidens will appear slightly see through and spirit-like underwater because they are the spirits of the water. The player will have to collect 300 hundred gold coins in the river while avoiding the fish. If the player runs into the fish they will have to start the collecting process over. Once they have collected 300 hundred gold coins they will have to fight the norms. The norms are old mystical women that sit around a tree and predict the future. Each time the player has to battle a character a board of weapons come onto the screen and the player will have to pick which weapon they want to use to battle the character they are battling. They will have a choice of a spear, a sword, a bow and arrow, or a catapult. In order to defeat the character they have to strike them a certain amount of times and the amount of times the character needs to be struck will change based on the level. The Norms need to be struck five times in order to be defeated. Once the Norms are defeated the player continues onto the next level.
The player will then have to walk to Waltraute’s Cave which is in the forest between the river      and the Hall of the Gods. Waltraute is a fierce warrior and she will defend her cave till death. First you will have to use a spear that will be found in the beginning of the cave to fight her large black guard dog. In order to defeat her guard dog the player will have to strike it in the head. Once struck in the head the dog will die and you will be able to proceed to battle Waltraude. In order to defeat her the player must strike her eight times.
Once the player has defeated Waltraude they will proceed through her cave to the Hall of the Gods. In the field in front of the Hall there are dragons guarding Gutrune who is the goddess sister of Gunther. She will be in front of the gate of the hall. The player has to avoid all of the dragon’s fire as they run across the field. If the player is caught in the flame they have to re start at the beginning of the field. Once across the field the player will have to battle the Gutrune and she requires eleven strikes to be defeated.
The player will then processed to the door of the hall which will be locked. The player will receive a fire catapult which they will have to use to break the lock on the door. Once the lock is broken the player will proceed into the first room of the hall where they will have to fight Gunther who is a God and brother of Gutrune and Half-brother of Hagen. In order to defeat Gunther the player will have to strike him fourteen times.
The player will then process into the throne room where Brunnhilde will be standing in front of the thrones where Alberich and Hagen sit. Brunnhilde will be shooting arrows at the player who will have to hit her bow with one of their own arrows and knock it out of her hand in order to be able to get close enough to battle her. Brunnhilde will require seventeen strikes in order to be defeated.
Once Brunnhilde is defeated the player will have to battle Alberich who is Hagen’s father and he requires twenty strikes and an arrow through the heart in order to be defeated. While battling Alberich the player will also have to avoid the lightning bolts that Hagen will be throwing at the player. Once the player has defeated Alberich they will battle Hagen who is the one in possession of the ring. In order to defeat Hagen the player will have to strike him Thirty times and once they have struck him thirty times the player will receive a magic spear that they will throw and have to hit Hagen in the heart in  order to defeat him.
Once the player Defeats Hagen they will receive the Magic ring back. The Rhine River will then flood washing away the Hall of the Gods and the game would be over and the player would win the game.

The Characters
Rhinemaidens




Waltraute


Gutrune


Guther


Brunnhilde

Alberich


Hagen


Monday, March 2, 2015

The evolution of animation

It is very interesting to look at how animation has changed and evolved over time. It started out as purely black and white drawings and has moved into the ability to use cgi and other computer programs to make life like animations. This progression would not be possible without the technology that has been invented in the past 60 some years. This progression of Art with the assistance of new technology ties into our class prefect and it makes me think about all of the progress we have made as a society in the animation world and the art world in just the past decade.




These pictures show the progress of animation along with new technologies















Monday, February 23, 2015

Grids


These are some of the grids I've seen around campus.









using technology for the purpose of story telling.


I was thinking that all the technologies from this past section( from shadows o film), from the wayang or shadow shows to modern day animation are all was to tell stories. We as humans have created different ways to express our stories of the human condition. We have an explainable desire to express how we think and feel through stories of our experiences or stories that represent a theme we see in the world. Because of this desire we have invented different medias to use such as the camera and then moving pictures by Eadweard Muybridge


 and then later on animation by Disney which are all medias to express peoples art and stories. People have been using less high tech sources in order to express as well which the shadow shows in Indonesia are a prime example of because they only require paper puppets and a light which could be a flame and then a cloth or piece of paper to do the show on.  All of these are methods of story telling and it brings meaning and happiness to people's lives which is why we do it and keeping trying o perfect it, and create new and exciting ways to do it.